Tall fern

block survival:tallfern · from game

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockPlant BlockPlant Block/BlockPlant.cs

Where to find (natural growth)

Climate conditions a chunk needs for this to grow wild (temperature shaded blue = cold, red = hot). See also the full Crops listing.

Filters
CategoryTemp (°C)RainForest densitySoil fertilityPlacementCrop
fern 25–any 0.7–1 0.5–1 0.25–1 OnSurfacePlusUnderTrees
fern 22–any 0.7–1 0.5–1 0.25–1 OnSurfacePlusUnderTrees

Drops (1)

Filters
MechanismDropChance / QuantityNotes
blockDrop Tall fern ×1

Dropped by (1)

Filters
SourceKindMechanismChance / Quantity
Tall fern block blockDrop ×1

Found in structures (10)

StructureKind
coalmine storystructure
forgottenvillage storystructure
university storystructure
megastructures-palaceofnestor-nybygget structure
megastructures-undergroundlibrary-marlim structure
village-ogdred village
village-forest village
desertspecifc-o4-femursnapper-japoasis structure
desertspecifc-femuroasiso6 structure
desertspecifc-mixco-viejo-o6-yapludepatte structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.