storagevessel-fire-fired
block
survival:storagevessel-fire-fired
· from game
No display name found in any lang file — showing the raw code.
Listed explicitly in the wiki's vs-manifest.json (includeItems: survival:storagevessel-*), so it has a page even if nothing else here links to it.
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Block class | BlockGenericTypedContainer |
BlockGenericTypedContainer |
Block/BlockGenericTypedContainer.cs |
| Behavior | BoatableGenericTypedContainer |
CollectibleBehaviorBoatableGenericTypedContainer |
Block/BlockGenericTypedContainer.cs |
| Behavior | Lockable |
BlockBehaviorLockable |
BlockBehavior/BehaviorLockable.cs |
| Behavior | Container |
BlockBehaviorContainer |
BlockBehavior/BehaviorContainer.cs |
| Behavior | UnstableFalling |
BlockBehaviorUnstableFalling |
BlockBehavior/BehaviorUnstableFalling.cs |
| Block entity behavior | Animatable |
BEBehaviorAnimatable |
Not in vssurvivalmod (engine, VSEssentials, or a mod DLL) |
Found in structures (1)
| Structure | Kind |
|---|---|
| Trader camps built on large trees | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.