storagevessel-collonade
block
survival:storagevessel-collonade
· from game
No display name found in any lang file — showing the raw code.
Listed explicitly in the wiki's vs-manifest.json (includeItems: survival:storagevessel-*), so it has a page even if nothing else here links to it.
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Block class | BlockGenericTypedContainer |
BlockGenericTypedContainer |
Block/BlockGenericTypedContainer.cs |
| Behavior | BoatableGenericTypedContainer |
CollectibleBehaviorBoatableGenericTypedContainer |
Block/BlockGenericTypedContainer.cs |
| Behavior | Lockable |
BlockBehaviorLockable |
BlockBehavior/BehaviorLockable.cs |
| Behavior | Container |
BlockBehaviorContainer |
BlockBehavior/BehaviorContainer.cs |
| Behavior | UnstableFalling |
BlockBehaviorUnstableFalling |
BlockBehavior/BehaviorUnstableFalling.cs |
| Block entity behavior | Animatable |
BEBehaviorAnimatable |
Not in vssurvivalmod (engine, VSEssentials, or a mod DLL) |
Sold by traders (1)
Filters
| Trader | Price min (per stack) | Price max (per stack) | Stock min (stacks) | Stock max (stacks) | Items per stack |
|---|---|---|---|---|---|
| Villager-tad trader | 9 | 15 | 0.75 | 1.25 | 1 |
Found in structures (3)
| Structure | Kind |
|---|---|
| Village area | storystructure |
| huaca | storystructure |
| desertspecifc-mixco-viejo-o6-yapludepatte | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.