Suevite stone

item survival:stone-suevite · from game

Consists partly of melted material, likely formed during an impact event.
Stack size64

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Item class ItemStone ItemStone Item/ItemStone.cs
Behavior GroundStorable CollectibleBehaviorGroundStorable CollectibleBehavior/BehaviorGroundStorable.cs
Behavior Throwable Not in vssurvivalmod (engine, VSEssentials, or a mod DLL)

Used in (7)

Filters
RecipeCategoryIngredients → output
grid recipe grid
Fanned suevite cobblestone (Item Recipe) grid
gravel-* (andesite, granite, peridotite, phyllite) + sand-* + Suevite stone → Fanned suevite cobblestone ×2
Diamond pattern mixed stone tile (Item Recipe) grid
grid recipe grid
grid recipe grid
grid recipe grid
grid recipe grid

Dropped by (16)

Filters
SourceKindMechanismChance / Quantity
Cracked suevite block blockDrop ×2.5
Suevite boulders block blockDrop ×5
Suevite boulders block blockDrop ×5
Suevite boulders block blockDrop ×5
Suevite boulders block blockDrop ×5
Suevite stones block blockDrop ×1
Suevite stones block blockDrop ×1
Suevite stones block blockDrop ×1
Suevite stones block blockDrop ×1
Suevite impact rock block blockDrop ×2.5
stalagsection-suevite-14 block blockDrop ×1.5
stalagsection-suevite-12 block blockDrop ×1.5
stalagsection-suevite-10 block blockDrop ×1.5
stalagsection-suevite-08 block blockDrop ×1.5
stalagsection-suevite-06 block blockDrop ×1.5
stalagsection-suevite-04 block blockDrop ×1.5

Found in structures (1)

StructureKind
mansion storystructure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.