Suevite stone
item
survival:stone-suevite
· from game
Consists partly of melted material, likely formed during an impact event.
| Stack size | 64 |
|---|
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Item class | ItemStone |
ItemStone |
Item/ItemStone.cs |
| Behavior | GroundStorable |
CollectibleBehaviorGroundStorable |
CollectibleBehavior/BehaviorGroundStorable.cs |
| Behavior | Throwable |
Not in vssurvivalmod (engine, VSEssentials, or a mod DLL) |
Used in (7)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| grid recipe | grid | |
| Fanned suevite cobblestone (Item Recipe) | grid |
gravel-* (andesite, granite, peridotite, phyllite) + sand-* + Suevite stone
→
Fanned suevite cobblestone ×2
|
| Diamond pattern mixed stone tile (Item Recipe) | grid | |
| grid recipe | grid | |
| grid recipe | grid | |
| grid recipe | grid | |
| grid recipe | grid |
Dropped by (16)
Filters
| Source | Kind | Mechanism | Chance / Quantity |
|---|---|---|---|
| Cracked suevite | block | blockDrop | ×2.5 |
| Suevite boulders | block | blockDrop | ×5 |
| Suevite boulders | block | blockDrop | ×5 |
| Suevite boulders | block | blockDrop | ×5 |
| Suevite boulders | block | blockDrop | ×5 |
| Suevite stones | block | blockDrop | ×1 |
| Suevite stones | block | blockDrop | ×1 |
| Suevite stones | block | blockDrop | ×1 |
| Suevite stones | block | blockDrop | ×1 |
| Suevite impact rock | block | blockDrop | ×2.5 |
| stalagsection-suevite-14 | block | blockDrop | ×1.5 |
| stalagsection-suevite-12 | block | blockDrop | ×1.5 |
| stalagsection-suevite-10 | block | blockDrop | ×1.5 |
| stalagsection-suevite-08 | block | blockDrop | ×1.5 |
| stalagsection-suevite-06 | block | blockDrop | ×1.5 |
| stalagsection-suevite-04 | block | blockDrop | ×1.5 |
Found in structures (1)
| Structure | Kind |
|---|---|
| mansion | storystructure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.