Tobias cave randomizer

item survival:stackrandomizer-clutter-tobias · from game

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Item class ItemStackRandomizer ItemStackRandomizer Systems/Loot/ItemStackRandomizer.cs

Can generate (16)

This is a random-stack placeholder: when the game generates the chest, vessel or drop it sits in, it swaps this item for one of the results below, picked by the relative chance shown. A placed randomizer can also carry its own overall chance of generating nothing at all, which is per-instance data and not part of this definition.

Filters
ResultKindChanceQuantity
Clutter
type: alidade
block 6.25% 1
Clutter
type: armillary1
block 6.25% 1
Clutter
type: armillary-pristine
block 6.25% 1
Clutter
type: globe1
block 6.25% 1
Clutter
type: globe2
block 6.25% 1
Clutter
type: table-noble-double
block 6.25% 1
Clutter
type: table-noble-single
block 6.25% 1
Clutter
type: pottery/art1
block 6.25% 1
Clutter
type: pottery/art2
block 6.25% 1
Clutter
type: pottery/art8
block 6.25% 1
Clutter
type: pottery/art9
block 6.25% 1
Clutter
type: pottery/art10
block 6.25% 1
Clutter
type: pottery/art18
block 6.25% 1
Clutter
type: pottery/art20
block 6.25% 1
Clutter
type: scrap-art2
block 6.25% 1
Clutter
type: scrap-art4
block 6.25% 1

Found in structures (1)

StructureKind
Tobias cave area storystructure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.