Cranberry bush (Ripe)
block
survival:smallberrybush-cranberry-ripe
· from game
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Block class | BlockBerryBush |
BlockBerryBush |
Legacy/Block/BlockBerryBush.cs |
| Behavior | Harvestable |
BlockBehaviorHarvestable |
BlockBehavior/BehaviorHarvestable.cs |
Drops (2)
Filters
| Mechanism | Drop | Chance / Quantity | Notes |
|---|---|---|---|
| blockDrop | Cranberry bush (Empty) | ×1 | |
| blockDrop | Cranberry | ×4.4 |
Found in structures (1)
| Structure | Kind |
|---|---|
| Village area | storystructure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.