Blueberry bush (Empty)

block survival:smallberrybush-blueberry-empty · from game

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockBerryBush BlockBerryBush Legacy/Block/BlockBerryBush.cs

Drops (1)

Filters
MechanismDropChance / QuantityNotes
blockDrop Blueberry bush (Empty) ×1

Dropped by (3)

Filters
SourceKindMechanismChance / Quantity
Blueberry bush (Empty) block blockDrop ×1
Blueberry bush (Flowering) block blockDrop ×1
Blueberry bush (Ripe) block blockDrop ×1

Found in structures (1)

StructureKind
megastructures-giantcathedral-dampus structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.