Flax seeds

item survival:seeds-flax · from game

Stack size64

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Item class ItemPlantableSeed ItemPlantableSeed Item/ItemPlantableSeed.cs
Behavior GroundStorable CollectibleBehaviorGroundStorable CollectibleBehavior/BehaviorGroundStorable.cs

Dropped by (9)

Filters
SourceKindMechanismChance / Quantity
Growing flax block blockDrop ×0.7
Growing flax block blockDrop ×0.7
Growing flax block blockDrop ×0.7
Growing flax block blockDrop ×0.7
Growing flax block blockDrop ×0.7
Growing flax block blockDrop ×0.7
Growing flax block blockDrop ×0.7
Growing flax block blockDrop ×0.7
Mature flax block blockDrop ×1.2

Can be generated by (1)

Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.

PlaceholderChance
Seed randomizer 1.61%

Sold by traders (1)

Filters
TraderPrice min (per stack)Price max (per stack)Stock min (stacks)Stock max (stacks)Items per stack
Agriculture trader 3 5 1.5 2.5 4

Found in structures (8)

StructureKind
Trader camps in hot climate regions structure
Trader camps in forest structure
average-town-uncommon village
agricultural-town-main village
average-city-main village
agricultural-city-main village
religious-city-main village
largeruins-0105-dampus-o7 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.