Molybdochalkos plaque
block
survival:plaque-fancy-molybdochalkos-wall-north
· from game
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Block class | BlockSign |
BlockSign |
Block/BlockSign.cs |
| Behavior | Lockable |
BlockBehaviorLockable |
BlockBehavior/BehaviorLockable.cs |
Produced by (1)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| grid recipe | grid |
Used in (1)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| grid recipe | grid |
Found in structures (8)
| Structure | Kind |
|---|---|
| calix | storystructure |
| largeforlornhopetower | storystructure |
| mine1 | storystructure |
| mine2 | storystructure |
| thepanopticon | storystructure |
| megastructures-forlornhopetower-common-niclass | structure |
| megastructures-houseofusher-virrno | structure |
| desertspecifc-femuroasiso6 | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.