Aged oak slab
block
survival:plankslab-aged-up-free
· from game
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Block class | BlockSlabSnowRemove |
BlockSlabSnowRemove |
Block/BlockSlabSnowRemove.cs |
| Behavior | OmniRotatable |
BlockBehaviorOmniRotatable |
BlockBehavior/BehaviorOmniRotatable.cs |
| Behavior | WrenchOrientable |
BlockBehaviorWrenchOrientable |
BlockBehavior/BehaviorWrenchOrientable.cs |
Drops (1)
Filters
| Mechanism | Drop | Chance / Quantity | Notes |
|---|---|---|---|
| blockDrop | plankslab-aged-down-free |
Found in structures (16)
| Structure | Kind |
|---|---|
| medium | structure |
| large | structure |
| common | structure |
| resonancearchiveentrance | hookgenerated |
| Arctic Supplies / 1 below | structure |
| Arctic Supplies / Surface | structure |
| underground-translocator-uncommon | structure |
| underground-samgrey-4 | structure |
| underground-samgrey-2 | structure |
| village-samsvillage-redclay | village |
| village-samsvillage-orange | village |
| village-samsvillage-fireclay | village |
| village-samsvillage-cream | village |
| village-samsvillage-blackclay | village |
| village-prison | village |
| village-desert | village |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.