Aged ebony planks

block survival:planks-agedebony-ud · from game

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Behavior Pillar BlockBehaviorPillar BlockBehavior/BehaviorPillar.cs
Behavior WrenchOrientable BlockBehaviorWrenchOrientable BlockBehavior/BehaviorWrenchOrientable.cs

Drops (1)

Filters
MechanismDropChance / QuantityNotes
blockDrop Aged ebony planks

Dropped by (3)

Filters
SourceKindMechanismChance / Quantity
Aged ebony planks block blockDrop
Aged ebony planks block blockDrop
Aged ebony planks block blockDrop

Found in structures (12)

StructureKind
Resonance Archive storystructure
coalmine storystructure
halitequarry storystructure
thepanopticon storystructure
university storystructure
nybygget-translocatornexus structure
mediumruins structure
largeruins-0201-ifoz-o11 structure
largeruins-0202-ifoz-o11 structure
largeruins-0203-ifoz-o11 structure
largeruins-1001-ace-roadsideinn-largeruin-o6 structure
desertspecifc-wildwest1-virrno-o4 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.