Cinnabar
block
survival:ore-cinnabar-slate
· from game
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Block class | BlockOre |
BlockOre |
Block/BlockOre.cs |
| Behavior | BreakIfFloating |
BlockBehaviorBreakIfFloating |
BlockBehavior/BehaviorBreakIfFloating.cs |
| Behavior | UnstableRock |
BlockBehaviorUnstableRock |
BlockBehavior/BlockBehaviorUnstableRock.cs |
Where to find (natural deposits)
Read directly from the game's worldgen rules -- see Info for how this differs from an exact "X spawns at Y" guarantee. See also the full Deposits listing.
| Category | Occurs in | Typical depth |
|---|---|---|
| mineralore | andesite, granite, basalt, peridotite, phyllite, slate | deep underground (relative height 0.2 -- Typical depth as a fraction of the world's height range: near 1.0 is close to the surface, near 0.0 is near the bottom of the world.) |
Drops (1)
Filters
| Mechanism | Drop | Chance / Quantity | Notes |
|---|---|---|---|
| blockDrop | Cinnabar | ×1.25 |