Nugget (Native gold)
item
survival:nugget-nativegold
· from game
| Stack size | 128 |
|---|
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Item class | ItemNugget |
ItemNugget |
Item/ItemNugget.cs |
| Behavior | GroundStorable |
CollectibleBehaviorGroundStorable |
CollectibleBehavior/BehaviorGroundStorable.cs |
Used in (3)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| Fortune teller scarf (Item Recipe) | grid | |
| Shortsleeve pearl moonrobe (Item Recipe) | grid | |
| Fortune teller hip scarf (Item Recipe) | grid |
Dropped by (2)
Filters
| Source | Kind | Mechanism | Chance / Quantity |
|---|---|---|---|
| Wooden pan | block | panning | 1.00% |
| Wooden pan | block | panning | 0.40% |
Found in structures (5)
| Structure | Kind |
|---|---|
| rare | structure |
| underground-uncommon-lowerchance | structure |
| shoppingcentre | storystructure |
| virrno-monolith | structure |
| megastructures-giantcathedral-dampus | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.