Fly agaric
block
survival:mushroom-flyagaric-normal
· from game
Mushroom
Use knife to harvest quicker
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Block class | BlockMushroom |
BlockMushroom |
Block/BlockMushroom.cs |
Where to find (natural growth)
Climate conditions a chunk needs for this to grow wild (temperature shaded blue = cold, red = hot). See also the full Crops listing.
Filters
| Category | Temp (°C) | Rain | Forest density | Soil fertility | Placement | Crop |
|---|---|---|---|---|---|---|
| mushroom | -20–23 | 0.4–1 | UnderTrees |
Drops (1)
Filters
| Mechanism | Drop | Chance / Quantity | Notes |
|---|---|---|---|
| blockDrop | mushroom-{mushroom}-normal | ×1 |
Sold by traders (1)
Filters
| Trader | Price min (per stack) | Price max (per stack) | Stock min (stacks) | Stock max (stacks) | Items per stack |
|---|---|---|---|---|---|
| Villager-wall trader | 0.75 | 1.25 | 3 | 5 | 2 |
Found in structures (6)
| Structure | Kind |
|---|---|
| coalmine | storystructure |
| forgottenvillage | storystructure |
| village-ruins-par | village |
| village-femursnapper | village |
| surfaceunderground-tiggetaggcave2-tiggetagg | structure |
| desertspecifc-o20-stadrian-undergroundwithentrance | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.