Solid iron door
block
survival:metaldoor-solid-iron
· from game
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Block class | BlockGeneric |
BlockGeneric |
Not in vssurvivalmod (engine, VSEssentials, or a mod DLL) |
| Behavior | Lockable |
BlockBehaviorLockable |
BlockBehavior/BehaviorLockable.cs |
| Behavior | Door |
BlockBehaviorDoor |
BlockBehavior/BehaviorDoor.cs |
| Behavior | BlockEntityInteract |
BlockBehaviorBlockEntityInteract |
Not in vssurvivalmod (engine, VSEssentials, or a mod DLL) |
| Block entity | Generic |
Not in vssurvivalmod (engine, VSEssentials, or a mod DLL) | |
| Block entity behavior | Door |
BEBehaviorDoor |
BlockEntityBehavior/BEBehaviorDoor.cs |
Produced by (1)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| Solid iron door (Item Recipe) | grid |
Found in structures (1)
| Structure | Kind |
|---|---|
| megastructures-romanbathhouse-virrno | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.