Copper bits
item
survival:metalbit-copper
· from game
| Stack size | 128 |
|---|
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Item class | ItemNugget |
ItemNugget |
Item/ItemNugget.cs |
| Behavior | GroundStorable |
CollectibleBehaviorGroundStorable |
CollectibleBehavior/BehaviorGroundStorable.cs |
Produced by (5)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| Copper bits (Item Recipe) | grid | |
| Copper bits (Item Recipe) | grid | |
| Copper bits (Item Recipe) | grid |
chisel (tool) + clothes-nadiya-* (neck-copper-lapis-necklace, arm-copper-armlet, arm-copper-lapis-bracelet)
→
Copper bits ×6
|
| Copper bits (Item Recipe) | grid | |
| grid recipe | grid |
Can be generated by (1)
Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.
| Placeholder | Chance |
|---|---|
| Resource randomizer | 2.16% |
Found in structures (2)
| Structure | Kind |
|---|---|
| largeforlornhopetower | storystructure |
| megastructures-forlornhopetower-common-niclass | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.