Copper bits

item survival:metalbit-copper · from game

Stack size128

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Item class ItemNugget ItemNugget Item/ItemNugget.cs
Behavior GroundStorable CollectibleBehaviorGroundStorable CollectibleBehavior/BehaviorGroundStorable.cs

Produced by (5)

Filters
RecipeCategoryIngredients → output
Copper bits (Item Recipe) grid
Copper bits (Item Recipe) grid
chisel (tool) + clothes-neck-* (copper-torc) → Copper bits ×10
Copper bits (Item Recipe) grid
chisel (tool) + clothes-nadiya-* (neck-copper-lapis-necklace, arm-copper-armlet, arm-copper-lapis-bracelet) → Copper bits ×6
Copper bits (Item Recipe) grid
chisel (tool) + clothes-* (arm-copper-bracelet, nadiya-arm-copper-armlet) → Copper bits ×2
grid recipe grid

Can be generated by (1)

Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.

PlaceholderChance
Resource randomizer 2.16%

Found in structures (2)

StructureKind
largeforlornhopetower storystructure
megastructures-forlornhopetower-common-niclass structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.