Loose sticks

block survival:loosestick-free · from game

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockRequireSolidGround BlockRequireSolidGround Block/BlockRequireSolidGround.cs
Behavior UnstableFalling BlockBehaviorUnstableFalling BlockBehavior/BehaviorUnstableFalling.cs
Behavior RightClickPickup BlockBehaviorRightClickPickup BlockBehavior/BehaviorRightClickPickup.cs

Where to find (natural growth)

Climate conditions a chunk needs for this to grow wild (temperature shaded blue = cold, red = hot). See also the full Crops listing.

Filters
CategoryTemp (°C)RainForest densitySoil fertilityPlacementCrop
other -20–any 0–1 UnderTrees

Drops (1)

Filters
MechanismDropChance / QuantityNotes
blockDrop Stick ×1

Found in structures (18)

StructureKind
underground-uncommon-lowerchance structure
underground-translocator-common-lowerchance structure
underground-rare structure
underground-common-lowerchance structure
underground-samgrey-1 structure
coalmine storystructure
shoppingcentre storystructure
megastructures-oasis-stadrian structure
megastructures-romanbathhouse-virrno structure
village-ogdred village
village-forest village
village-femursnapper village
surfaceunderground-tiggetaggcave2-tiggetagg structure
mediumruins structure
largeruins-0803-par-largeruin-whitehillcastleruin-o6 structure
desertspecifc-o2-stadrian-cube1 structure
desertspecifc-o2-stadrian-deserthouse2 structure
desertspecifc-o20-stadrian-undergroundwithentrance structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.