Loose sticks
block
survival:loosestick-free
· from game
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Block class | BlockRequireSolidGround |
BlockRequireSolidGround |
Block/BlockRequireSolidGround.cs |
| Behavior | UnstableFalling |
BlockBehaviorUnstableFalling |
BlockBehavior/BehaviorUnstableFalling.cs |
| Behavior | RightClickPickup |
BlockBehaviorRightClickPickup |
BlockBehavior/BehaviorRightClickPickup.cs |
Where to find (natural growth)
Climate conditions a chunk needs for this to grow wild (temperature shaded blue = cold, red = hot). See also the full Crops listing.
Filters
| Category | Temp (°C) | Rain | Forest density | Soil fertility | Placement | Crop |
|---|---|---|---|---|---|---|
| other | -20–any | 0–1 | UnderTrees |
Drops (1)
Filters
| Mechanism | Drop | Chance / Quantity | Notes |
|---|---|---|---|
| blockDrop | Stick | ×1 |
Found in structures (18)
| Structure | Kind |
|---|---|
| underground-uncommon-lowerchance | structure |
| underground-translocator-common-lowerchance | structure |
| underground-rare | structure |
| underground-common-lowerchance | structure |
| underground-samgrey-1 | structure |
| coalmine | storystructure |
| shoppingcentre | storystructure |
| megastructures-oasis-stadrian | structure |
| megastructures-romanbathhouse-virrno | structure |
| village-ogdred | village |
| village-forest | village |
| village-femursnapper | village |
| surfaceunderground-tiggetaggcave2-tiggetagg | structure |
| mediumruins | structure |
| largeruins-0803-par-largeruin-whitehillcastleruin-o6 | structure |
| desertspecifc-o2-stadrian-cube1 | structure |
| desertspecifc-o2-stadrian-deserthouse2 | structure |
| desertspecifc-o20-stadrian-undergroundwithentrance | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.