log-grown-pine-ud

block survival:log-grown-pine-ud · from game

No display name found in any lang file — showing the raw code.

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockLog BlockLog Block/BlockLog.cs
Behavior PushEventOnBlockBroken BlockBehaviorPushEventOnBlockBroken BlockBehavior/BehaviorPushEventOnBlockBroken.cs
Behavior MyceliumHost BlockBehaviorMyceliumHost BlockBehavior/BehaviorMyceliumHost.cs
Behavior RopeTieable BlockBehaviorRopeTieable Not in vssurvivalmod (engine, VSEssentials, or a mod DLL)

Where to find (tree growth)

Climate band this tree species can generate in. See also the full Trees listing.

TypeSpeciesTemp (°C)RainForest densitySoil fertilityHabitat
tree Pine sapling -14–12 0.2–0.59 0–1 0.12–1
tree bristleconepine 20–40 0.16–0.31 0.59–0.71 0.08–1
tree mountainpine -18–12 0.2–0.59 0–1 0.12–1
tree fir -10–15 0.29–0.59 0–1 0.12–1

Drops (1)

Filters
MechanismDropChance / QuantityNotes
blockDrop Pine log ×1

Found in structures (5)

StructureKind
megastructures-oasis-stadrian structure
megastructures-houseofusher-virrno structure
largeruins-0103-femursnapper-o7 structure
largeruins-0408-virrno-o7 structure
desertspecifc-o2-stadrian-deserthouse2 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.