log-grown-oak-ud
block
survival:log-grown-oak-ud
· from game
No display name found in any lang file — showing the raw code.
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Block class | BlockLog |
BlockLog |
Block/BlockLog.cs |
| Behavior | PushEventOnBlockBroken |
BlockBehaviorPushEventOnBlockBroken |
BlockBehavior/BehaviorPushEventOnBlockBroken.cs |
| Behavior | MyceliumHost |
BlockBehaviorMyceliumHost |
BlockBehavior/BehaviorMyceliumHost.cs |
| Behavior | RopeTieable |
BlockBehaviorRopeTieable |
Not in vssurvivalmod (engine, VSEssentials, or a mod DLL) |
Where to find (tree growth)
Climate band this tree species can generate in. See also the full Trees listing.
| Type | Species | Temp (°C) | Rain | Forest density | Soil fertility | Habitat |
|---|---|---|---|---|---|---|
| tree | Oak sapling | 2–22 | 0.37–0.67 | 0.35–0.78 | 0.35–1 | |
| tree | oldenglishoak | 2–22 | 0.37–0.67 | 0.35–0.78 | 0.35–1 | |
| tree | oldenglishoak | 2–22 | 0.37–0.67 | 0.35–0.78 | 0.35–1 | |
| shrub | Oak sapling | 2–22 | 0.37–0.67 | 0.35–0.78 | 0.35–1 |
Drops (1)
Filters
| Mechanism | Drop | Chance / Quantity | Notes |
|---|---|---|---|
| blockDrop | Oak log | ×1 |
Found in structures (17)
| Structure | Kind |
|---|---|
| Trader camps built on large trees | structure |
| forgottenvillage | storystructure |
| sunrift | storystructure |
| thepanopticon | storystructure |
| megastructures-wolfstonecastle-normalclimate-par | structure |
| megastructures-wolfstonecastle-forest-par | structure |
| megastructures-houseofusher-virrno | structure |
| megastructures-auldburg-dampusandtiggetagg | structure |
| village-ogdred | village |
| village-femursnapper | village |
| surfaceunderground-treewithcave-tiggetagg | structure |
| surfaceunderground-tiggetaggcave2-tiggetagg | structure |
| mediumruins | structure |
| largeruins-0102-femursnapper-o7 | structure |
| largeruins-0901-rowlyart-largeruin-o4 | structure |
| largeruins-largeruins-o7-ogdred-bigcastleruin1 | structure |
| desertspecifc-o3-yapludepatte-0101 | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.