log-grown-maple-ud
block
survival:log-grown-maple-ud
· from game
No display name found in any lang file — showing the raw code.
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Block class | BlockLog |
BlockLog |
Block/BlockLog.cs |
| Behavior | PushEventOnBlockBroken |
BlockBehaviorPushEventOnBlockBroken |
BlockBehavior/BehaviorPushEventOnBlockBroken.cs |
| Behavior | MyceliumHost |
BlockBehaviorMyceliumHost |
BlockBehavior/BehaviorMyceliumHost.cs |
| Behavior | RopeTieable |
BlockBehaviorRopeTieable |
Not in vssurvivalmod (engine, VSEssentials, or a mod DLL) |
Where to find (tree growth)
Climate band this tree species can generate in. See also the full Trees listing.
| Type | Species | Temp (°C) | Rain | Forest density | Soil fertility | Habitat |
|---|---|---|---|---|---|---|
| tree | Crimson maple sapling | 8–9 | 0.43–0.51 | 0.35–0.98 | 0.35–0.78 | |
| tree | Maple sapling | 0–20 | 0.37–0.71 | 0.35–0.98 | 0.35–0.78 | |
| tree | japanesemaple | 10–18 | 0.59–0.71 | 0.24–0.39 | 0.35–0.78 | |
| tree | norwaymaple | 3–23 | 0.43–0.75 | 0.35–0.78 | 0.31–0.78 | |
| tree | mountainmaple | 4–20 | 0.33–0.75 | 0–0.98 | 0.31–0.86 | |
| shrub | sugarmaplesmall | 0–22 | 0.37–0.71 | 0.35–0.98 | 0.35–0.78 |
Drops (1)
Filters
| Mechanism | Drop | Chance / Quantity | Notes |
|---|---|---|---|
| blockDrop | Maple log | ×1 |
Found in structures (10)
| Structure | Kind |
|---|---|
| Village area | storystructure |
| forgottenvillage | storystructure |
| sunrift | storystructure |
| university | storystructure |
| megastructures-mountaincastle-ogdred-o10 | structure |
| megastructures-jumblerockcastle-dampus | structure |
| village-femursnapper | village |
| mediumruins | structure |
| largeruins-0901-rowlyart-largeruin-o4 | structure |
| largeruins-largeruins-shikitochi-o6-tinkersbakery | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.