log-grown-maple-ud

block survival:log-grown-maple-ud · from game

No display name found in any lang file — showing the raw code.

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockLog BlockLog Block/BlockLog.cs
Behavior PushEventOnBlockBroken BlockBehaviorPushEventOnBlockBroken BlockBehavior/BehaviorPushEventOnBlockBroken.cs
Behavior MyceliumHost BlockBehaviorMyceliumHost BlockBehavior/BehaviorMyceliumHost.cs
Behavior RopeTieable BlockBehaviorRopeTieable Not in vssurvivalmod (engine, VSEssentials, or a mod DLL)

Where to find (tree growth)

Climate band this tree species can generate in. See also the full Trees listing.

TypeSpeciesTemp (°C)RainForest densitySoil fertilityHabitat
tree Crimson maple sapling 8–9 0.43–0.51 0.35–0.98 0.35–0.78
tree Maple sapling 0–20 0.37–0.71 0.35–0.98 0.35–0.78
tree japanesemaple 10–18 0.59–0.71 0.24–0.39 0.35–0.78
tree norwaymaple 3–23 0.43–0.75 0.35–0.78 0.31–0.78
tree mountainmaple 4–20 0.33–0.75 0–0.98 0.31–0.86
shrub sugarmaplesmall 0–22 0.37–0.71 0.35–0.98 0.35–0.78

Drops (1)

Filters
MechanismDropChance / QuantityNotes
blockDrop Maple log ×1

Found in structures (10)

StructureKind
Village area storystructure
forgottenvillage storystructure
sunrift storystructure
university storystructure
megastructures-mountaincastle-ogdred-o10 structure
megastructures-jumblerockcastle-dampus structure
village-femursnapper village
mediumruins structure
largeruins-0901-rowlyart-largeruin-o4 structure
largeruins-largeruins-shikitochi-o6-tinkersbakery structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.