log-grown-ebony-ud

block survival:log-grown-ebony-ud · from game

No display name found in any lang file — showing the raw code.

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockLog BlockLog Block/BlockLog.cs
Behavior PushEventOnBlockBroken BlockBehaviorPushEventOnBlockBroken BlockBehavior/BehaviorPushEventOnBlockBroken.cs
Behavior MyceliumHost BlockBehaviorMyceliumHost BlockBehavior/BehaviorMyceliumHost.cs
Behavior RopeTieable BlockBehaviorRopeTieable Not in vssurvivalmod (engine, VSEssentials, or a mod DLL)

Where to find (tree growth)

Climate band this tree species can generate in. See also the full Trees listing.

TypeSpeciesTemp (°C)RainForest densitySoil fertilityHabitat
tree Ebony sapling 28–40 0.39–0.55 0.2–1 0.2–0.78

Drops (1)

Filters
MechanismDropChance / QuantityNotes
blockDrop Ebony log ×1

Found in structures (2)

StructureKind
megastructures-oasis-stadrian structure
desertspecifc-mixco-viejo-o6-yapludepatte structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.