leavesnarrow-grown-cypress-1
block
survival:leavesnarrow-grown-cypress-1
· from game
No display name found in any lang file — showing the raw code.
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Block class | BlockLeavesNarrow |
BlockLeavesNarrow |
Block/BlockLeavesNarrow.cs |
| Behavior | PushEventOnBlockBroken |
BlockBehaviorPushEventOnBlockBroken |
BlockBehavior/BehaviorPushEventOnBlockBroken.cs |
Drops (2)
Filters
| Mechanism | Drop | Chance / Quantity | Notes |
|---|---|---|---|
| blockDrop | Mediterranean cypress seed | ||
| blockDrop | Stick | ×0.1 |
Found in structures (6)
| Structure | Kind |
|---|---|
| shoppingcentre | storystructure |
| thepanopticon | storystructure |
| megastructures-oasis-stadrian | structure |
| largeruins-0101-femursnapper-o7 | structure |
| desertspecifc-o1-stadrian-deserthouse1 | structure |
| desertspecifc-o2-stadrian-deserthouse2 | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.