Oak branchy leaves

block survival:leavesbranchy-placed-oak · from game

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockLeaves BlockLeaves Block/BlockLeaves.cs
Behavior RainDrip BlockBehaviorRainDrip BlockBehavior/BlockBehaviorRainDrip.cs

Drops (2)

Filters
MechanismDropChance / QuantityNotes
blockDrop Oak seed
blockDrop Stick ×1

Found in structures (7)

StructureKind
Trader camps built on large trees structure
university storystructure
village-ogdred village
mediumruins structure
largeruins-0607-sirayne-o7 structure
largeruins-largeruins-o7-ogdred-bigcastleruin1 structure
desertspecifc-o2-stadrian-deserthouse2 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.