Oak branchy leaves
block
survival:leavesbranchy-placed-oak
· from game
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Block class | BlockLeaves |
BlockLeaves |
Block/BlockLeaves.cs |
| Behavior | RainDrip |
BlockBehaviorRainDrip |
BlockBehavior/BlockBehaviorRainDrip.cs |
Drops (2)
Found in structures (7)
| Structure | Kind |
|---|---|
| Trader camps built on large trees | structure |
| university | storystructure |
| village-ogdred | village |
| mediumruins | structure |
| largeruins-0607-sirayne-o7 | structure |
| largeruins-largeruins-o7-ogdred-bigcastleruin1 | structure |
| desertspecifc-o2-stadrian-deserthouse2 | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.