Oak leaves
block
survival:leaves-grown4-oak
· from game
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Block class | BlockLeaves |
BlockLeaves |
Block/BlockLeaves.cs |
| Behavior | PushEventOnBlockBroken |
BlockBehaviorPushEventOnBlockBroken |
BlockBehavior/BehaviorPushEventOnBlockBroken.cs |
| Behavior | RainDrip |
BlockBehaviorRainDrip |
BlockBehavior/BlockBehaviorRainDrip.cs |
Drops (2)
Found in structures (10)
| Structure | Kind |
|---|---|
| Trader camps built on large trees | structure |
| forgottenvillage | storystructure |
| sunrift | storystructure |
| thepanopticon | storystructure |
| megastructures-wolfstonecastle-normalclimate-par | structure |
| megastructures-wolfstonecastle-forest-par | structure |
| megastructures-houseofusher-virrno | structure |
| surfaceunderground-tiggetaggcave2-tiggetagg | structure |
| largeruins-0901-rowlyart-largeruin-o4 | structure |
| desertspecifc-o3-yapludepatte-0101 | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.