Raw hide (Large)
item
survival:hide-raw-large
· from game
Can be used to make pelts or leather.
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Behavior | GroundStorable |
CollectibleBehaviorGroundStorable |
CollectibleBehavior/BehaviorGroundStorable.cs |
Dropped by (66)
Filters
| Source | Kind | Mechanism | Chance / Quantity |
|---|---|---|---|
| Whitetail deer (male) | entity | harvestable | |
| Whitetail deer (female) | entity | harvestable | |
| Red brocket deer (male) | entity | harvestable | |
| Red brocket deer (female) | entity | harvestable | |
| Marsh deer (male) | entity | harvestable | |
| Marsh deer (female) | entity | harvestable | |
| Caribou (male) | entity | harvestable | |
| Caribou (female) | entity | harvestable | |
| Water deer (male) | entity | harvestable | |
| Water deer (female) | entity | harvestable | |
| Pudu deer (male) | entity | harvestable | |
| Pudu deer (female) | entity | harvestable | |
| Elk (male) | entity | harvestable | |
| Elk (female) | entity | harvestable | |
| Taruca deer (male) | entity | harvestable | |
| Taruca deer (female) | entity | harvestable | |
| Chital deer (male) | entity | harvestable | |
| Chital deer (female) | entity | harvestable | |
| Guemal deer (male) | entity | harvestable | |
| Guemal deer (female) | entity | harvestable | |
| Pampas deer (male) | entity | harvestable | |
| Pampas deer (female) | entity | harvestable | |
| Fallow deer (male) | entity | harvestable | |
| Fallow deer (female) | entity | harvestable | |
| Gazelle (male) | entity | harvestable | ×1.2 |
| Gazelle (female) | entity | harvestable | ×1.2 |
| Angora goat (male) | entity | harvestable | |
| Angora goat (female) | entity | harvestable | |
| Alpine ibex (male) | entity | harvestable | |
| Alpine ibex (female) | entity | harvestable | |
| Nubian ibex (male) | entity | harvestable | |
| Nubian ibex (female) | entity | harvestable | |
| Markhor goat (male) | entity | harvestable | |
| Markhor goat (female) | entity | harvestable | |
| Mountain goat (male) | entity | harvestable | |
| Mountain goat (female) | entity | harvestable | |
| Musk ox (male) | entity | harvestable | |
| Musk ox (female) | entity | harvestable | |
| Nubian goat (male) | entity | harvestable | |
| Nubian goat (female) | entity | harvestable | |
| Sirohi goat (male) | entity | harvestable | |
| Sirohi goat (female) | entity | harvestable | |
| Golden takin (male) | entity | harvestable | |
| Golden takin (female) | entity | harvestable | |
| Tur goat (male) | entity | harvestable | |
| Tur goat (female) | entity | harvestable | |
| Valais goat (male) | entity | harvestable | |
| Valais goat (female) | entity | harvestable | |
| Moose (male) | entity | harvestable | ×1.7 |
| Moose (female) | entity | harvestable | ×1.7 |
| Gray boar | entity | harvestable | |
| Gray sow | entity | harvestable | |
| Large gray boar | entity | harvestable | |
| Large gray sow | entity | harvestable | |
| Redriver boar | entity | harvestable | |
| Redriver sow | entity | harvestable | |
| pig-redriver-elder-male | entity | harvestable | |
| pig-redriver-elder-female | entity | harvestable | |
| Warthog boar | entity | harvestable | |
| Warthog sow | entity | harvestable | |
| pig-warthog-elder-male | entity | harvestable | |
| pig-warthog-elder-female | entity | harvestable | |
| Bighorn ram | entity | harvestable | ×1.2 |
| Bighorn ewe | entity | harvestable | ×1.2 |
| Mouflon ram | entity | harvestable | ×1.2 |
| Mouflon ewe | entity | harvestable | ×1.2 |
Can be generated by (1)
Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.
| Placeholder | Chance |
|---|---|
| Resource randomizer | 0.43% |
Found in structures (1)
| Structure | Kind |
|---|---|
| graves1 | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.