Chital deer (male)

survival:deer-chital-adult-male · from game

Stats

Max health21 hp
Tier2 (attack damage tier -- compared against armor's protection tier; higher hits through more armor)
Weight100 kg
Tags animalhuntableadulthabitat-land

Game logic (C#)

The C# classes this creature's JSON hands its behavior to: its entity class, behaviors and AI tasks. Files link to vssurvivalmod on GitHub; names without a link are implemented in the game engine or VSEssentials, which aren't mapped here.

RoleName in JSONC# type
Entity class EntityAgent engine / VSEssentials
Behavior ropetieable EntityBehaviorRopeTieable
Behavior repulseagents engine / VSEssentials
Behavior controlledphysics engine / VSEssentials
Behavior despawn engine / VSEssentials
Behavior health engine / VSEssentials
Behavior deaddecay engine / VSEssentials
Behavior floatupwhenstuck engine / VSEssentials
Behavior harvestable engine / VSEssentials
Behavior breathe engine / VSEssentials
Behavior emotionstates engine / VSEssentials
Behavior taskai engine / VSEssentials
AI task meleeattack engine / VSEssentials
AI task seekentity engine / VSEssentials
AI task fleeentity engine / VSEssentials
AI task followleadholder AiTaskFollowLeadHolder
AI task stayclosetoentity engine / VSEssentials
AI task getoutofwater engine / VSEssentials
AI task idle engine / VSEssentials
AI task wander engine / VSEssentials
AI task seekfoodandeat engine / VSEssentials
AI task lookaround engine / VSEssentials
Behavior pettable EntityBehaviorPettable
Behavior antlergrowth EntityBehaviorAntlerGrowth
Behavior entitystatetags engine / VSEssentials
Behavior interpolateposition engine / VSEssentials

Where it spawns

Conditions the game checks at a candidate chunk before this creature can appear there. All of them must hold at once -- it's an AND, not an OR.

ConditionValueWhat this means
Needs nearby air, tallgrass-*, snowlayer-1, flower-* Needs one of these blocks at/adjacent to the spawn position to appear at all (wildcards like tallgrass-* match any grade/variant of that block; "air" means empty space is fine).
Spawn groupneutralThe spawn-balancing group this creature belongs to (e.g. hostile, neutral, harmless) -- the game caps how many creatures from each group can exist near a player at once.

Drops (5)

Filters
MechanismDropChance / QuantityNotes
harvestable Raw redmeat
harvestable Raw hide (Large)
harvestable Raw hide (Medium)
harvestable Raw hide (Small)
harvestable Lump of raw fat