Vintage glass
block
survival:glass-vintage
· from game
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Block class | BlockRainAmbient |
BlockRainAmbient |
Block/BlockGlassPane.cs |
Used in (1)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| grid recipe | grid |
Found in structures (12)
| Structure | Kind |
|---|---|
| underground-translocator-common | structure |
| calix | storystructure |
| shoppingcentre | storystructure |
| sunrift | storystructure |
| thepanopticon | storystructure |
| megastructures-houseofusher-virrno | structure |
| village-forest | village |
| mediumruins | structure |
| largeruins-0101-femursnapper-o7 | structure |
| largeruins-0102-femursnapper-o7 | structure |
| largeruins-0701-femursnapper-largeruin-o4 | structure |
| largeruins-largeruins-shikitochi-o6-tinkersbakery | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.