Smoky glass
block
survival:glass-smoky
· from game
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Block class | BlockRainAmbient |
BlockRainAmbient |
Block/BlockGlassPane.cs |
Used in (1)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| grid recipe | grid |
Found in structures (13)
| Structure | Kind |
|---|---|
| underground-rare | structure |
| forgottenvillage | storystructure |
| mansion | storystructure |
| shoppingcentre | storystructure |
| sunrift | storystructure |
| university | storystructure |
| megastructures-undergroundcastle-ogdred-o8 | structure |
| megastructures-rockformation-niclass | structure |
| megastructures-undergroundlibrary-marlim | structure |
| surfaceunderground-virrnocave-virrno | structure |
| mediumruins | structure |
| largeruins-0408-virrno-o7 | structure |
| largeruins-largeruins-shikitochi-o6-tinkersbakery | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.