Red glass
block
survival:glass-red
· from game
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Block class | BlockRainAmbient |
BlockRainAmbient |
Block/BlockGlassPane.cs |
Used in (1)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| grid recipe | grid |
Sold by traders (1)
Filters
| Trader | Price min (per stack) | Price max (per stack) | Stock min (stacks) | Stock max (stacks) | Items per stack |
|---|---|---|---|---|---|
| Luxuries trader | 0.75 | 1.25 | 12 | 20 | 4 |
Bought by traders (1)
Filters
| Trader | Price min (per stack) | Price max (per stack) | Stock min (stacks) | Stock max (stacks) | Items per stack |
|---|---|---|---|---|---|
| Furniture trader | 0.75 | 1.25 | 3.75 | 6.25 | 3 |
Found in structures (3)
| Structure | Kind |
|---|---|
| calix | storystructure |
| megastructures-houseofusher-virrno | structure |
| village-forest | village |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.