Wild blueberry bush

block survival:fruitingbush-wild-blueberry-free · from game

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockRequireFertileGround BlockRequireFertileGround Block/BlockRequireFertileGround.cs
Behavior FruitingBush BlockBehaviorFruitingBush Systems/Farming/BlockBehaviorFruitingBush.cs
Behavior BlockEntityInteract BlockBehaviorBlockEntityInteract Not in vssurvivalmod (engine, VSEssentials, or a mod DLL)
Behavior Unstable BlockBehaviorUnstable BlockBehavior/BehaviorUnstable.cs
Block entity WildFruitingBush BlockEntityWildFruitingBush BlockEntity/BEBerryBushFarmland.cs
Block entity behavior FruitingBush BEBehaviorFruitingBush Systems/Farming/BEBehaviorFruitingBush.cs
Block entity behavior FruitingBushMesh BEBehaviorFruitingBushMesh Systems/Farming/BEBehaviorFruitingBushMesh.cs

Where to find (natural growth)

Climate conditions a chunk needs for this to grow wild (temperature shaded blue = cold, red = hot). See also the full Crops listing.

Filters
CategoryTemp (°C)RainForest densitySoil fertilityPlacementCrop
berrybush -2–18 0.3–0.7 0.5–1 0–0.5 OnSurfacePlusUnderTrees

Drops (1)

Filters
MechanismDropChance / QuantityNotes
blockDrop Plant debris ×3

Found in structures (6)

StructureKind
megastructures-auldburg-dampusandtiggetagg structure
village-ruins-par village
village-femursnapper village
mediumruins structure
largeruins-0803-par-largeruin-whitehillcastleruin-o6 structure
desertspecifc-mixco-viejo-o6-yapludepatte structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.