Forest floor

block survival:forestfloor-1 · from game

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockForestFloor BlockForestFloor Block/BlockForestFloor.cs
Behavior MyceliumHost BlockBehaviorMyceliumHost BlockBehavior/BehaviorMyceliumHost.cs
Behavior UnstableFalling BlockBehaviorUnstableFalling BlockBehavior/BehaviorUnstableFalling.cs

Drops (1)

Filters
MechanismDropChance / QuantityNotes
blockDrop Low fertility soil ×1

Found in structures (7)

StructureKind
Village area storystructure
forgottenvillage storystructure
shoppingcentre storystructure
megastructures-wolfstonecastle-normalclimate-par structure
megastructures-wolfstonecastle-forest-par structure
village-forest village
mediumruins structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.