Lupine (Blue)

block survival:flower-lupine-blue-free · from game

Flower

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockLupine BlockLupine Block/BlockLupine.cs
Behavior DropNotSnowCovered BlockBehaviorDropNotSnowCovered BlockBehavior/BehaviorDropNotSnowCovered.cs

Where to find (natural growth)

Climate conditions a chunk needs for this to grow wild (temperature shaded blue = cold, red = hot). See also the full Crops listing.

Filters
CategoryTemp (°C)RainForest densitySoil fertilityPlacementCrop
flower 1–19 0.3–0.8 0–0.35 0–0.4

Found in structures (6)

StructureKind
Large trader outposts structure
sunrift storystructure
university storystructure
megastructures-oasis-stadrian structure
megastructures-undergroundlibrary-marlim structure
desertspecifc-o1-stadrian-deserthouse1 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.