Diamond pattern dark stone tile
block
survival:diamond-stone-dark
· from game
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Block class | Block |
Not in vssurvivalmod (engine, VSEssentials, or a mod DLL) |
Produced by (2)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| Diamond pattern dark stone tile (Item Recipe) | grid |
hammer (tool) + chisel (tool) + Mortar + stone-* (conglomerate, peridotite) + Granite stone
→
Diamond pattern dark stone tile
|
| Diamond pattern dark stone tile (Item Recipe) | grid |
hammer (tool) + chisel (tool) + Mortar + stone-* (conglomerate, peridotite) + Phyllite stone
→
Diamond pattern dark stone tile
|
Found in structures (7)
| Structure | Kind |
|---|---|
| underground-uncommon | structure |
| underground-translocator-common | structure |
| sunrift | storystructure |
| megastructures-jumblerockcastle-dampus | structure |
| village-femursnapper | village |
| mediumruins | structure |
| largeruins-0101-femursnapper-o7 | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.