Aged oak debarked log

block survival:debarkedlog-aged-we · from game

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockLog BlockLog Block/BlockLog.cs
Behavior Pillar BlockBehaviorPillar BlockBehavior/BehaviorPillar.cs
Behavior WrenchOrientable BlockBehaviorWrenchOrientable BlockBehavior/BehaviorWrenchOrientable.cs

Drops (1)

Filters
MechanismDropChance / QuantityNotes
blockDrop Aged oak debarked log ×1

Found in structures (16)

StructureKind
large structure
Resonance Archive storystructure
Village area storystructure
underground-uncommon structure
calix storystructure
halitequarry storystructure
sunrift storystructure
megastructures-forlornhopetower-common-niclass structure
megastructures-wolfstonecastle-desert-par structure
megastructures-settlementofkeykeepers-sirayne structure
village-forest village
mediumruins structure
largeruins-0604-sirayne-o7 structure
largeruins-0801-par-largeruin-o5 structure
largeruins-0802-par-largeruin-o5 structure
desertspecifc-wildwest1-virrno-o4 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.