Cracked chalk

block survival:crackedrock-chalk · from game

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Behavior BreakIfFloating BlockBehaviorBreakIfFloating BlockBehavior/BehaviorBreakIfFloating.cs
Behavior UnstableRock BlockBehaviorUnstableRock BlockBehavior/BlockBehaviorUnstableRock.cs

Where to find (natural deposits)

Read directly from the game's worldgen rules -- see Info for how this differs from an exact "X spawns at Y" guarantee. See also the full Deposits listing.

CategoryOccurs inTypical depth
rock andesite, chalk, chert, conglomerate, limestone, claystone, granite, sandstone, shale, basalt, peridotite, phyllite, slate shallow underground (relative height 0.5 -- Typical depth as a fraction of the world's height range: near 1.0 is close to the surface, near 0.0 is near the bottom of the world.)
rock andesite, chalk, chert, conglomerate, limestone, claystone, granite, sandstone, shale, basalt, peridotite, phyllite, slate shallow underground (relative height 0.5 -- Typical depth as a fraction of the world's height range: near 1.0 is close to the surface, near 0.0 is near the bottom of the world.)

Drops (1)

Filters
MechanismDropChance / QuantityNotes
blockDrop Chalk stone ×2.5 (±0.5)

Found in structures (1)

StructureKind
forlornhopedungeon storystructure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.