Noble sash

item survival:clothes-waist-noble-sash · from game

The Stadtholder’s garb. He was a vain man.

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Behavior Wearable CollectibleBehaviorWearable CollectibleBehavior/BehaviorWearable.cs

Can be generated by (1)

Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.

PlaceholderChance
Cloth randomizer (High status) 1.15%

Bought by traders (2)

Filters
TraderPrice min (per stack)Price max (per stack)Stock min (stacks)Stock max (stacks)Items per stack
Clothing trader 5.25 8.75 0.75 1.25 1
Luxuries trader 5.25 8.75 0.75 1.25 1

Found in structures (2)

StructureKind
megastructures-palaceofnestor-nybygget structure
desertspecifc-dolmen-o4-yapludepatte structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.