Cattail root
item
survival:cattailroot
· from game
Can be planted again
| Stack size | 64 |
|---|
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Item class | ItemCattailRoot |
ItemCattailRoot |
Item/ItemCattailRoots.cs |
Used in (2)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| Cattail root bracelet (Item Recipe) | grid | |
| Cattail root amulet (Item Recipe) | grid |
Dropped by (4)
Filters
| Source | Kind | Mechanism | Chance / Quantity |
|---|---|---|---|
| Cattails | block | blockDrop | |
| Cattails | block | blockDrop | |
| Cattails | block | blockDrop | |
| Cattails | block | blockDrop |
Found in structures (5)
| Structure | Kind |
|---|---|
| largeforlornhopetower | storystructure |
| thepanopticon | storystructure |
| megastructures-forlornhopetower-common-niclass | structure |
| village-forest | village |
| largeruins-0405-vil-o7 | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.