Cattail root

item survival:cattailroot · from game

Can be planted again
Stack size64

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Item class ItemCattailRoot ItemCattailRoot Item/ItemCattailRoots.cs

Used in (2)

Filters
RecipeCategoryIngredients → output
Cattail root bracelet (Item Recipe) grid
Cattail root amulet (Item Recipe) grid

Dropped by (4)

Filters
SourceKindMechanismChance / Quantity
Cattails block blockDrop
Cattails block blockDrop
Cattails block blockDrop
Cattails block blockDrop

Found in structures (5)

StructureKind
largeforlornhopetower storystructure
thepanopticon storystructure
megastructures-forlornhopetower-common-niclass structure
village-forest village
largeruins-0405-vil-o7 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.