Brown brick

item survival:burnedbrick-brown · from game

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Behavior Throwable Not in vssurvivalmod (engine, VSEssentials, or a mod DLL)
Behavior GroundStorable CollectibleBehaviorGroundStorable CollectibleBehavior/BehaviorGroundStorable.cs

Sold by traders (1)

Filters
TraderPrice min (per stack)Price max (per stack)Stock min (stacks)Stock max (stacks)Items per stack
Building materials trader 1.5 2.5 6 10 8

Found in structures (3)

StructureKind
largeforlornhopetower storystructure
shoppingcentre storystructure
megastructures-forlornhopetower-common-niclass structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.