Brake
block
survival:brake-north
· from game
Mechanical power part
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Block class | BlockBrake |
BlockBrake |
Systems/MechanicalPower/Block/BlockBrake.cs |
| Behavior | HorizontalOrientable |
BlockBehaviorHorizontalOrientable |
BlockBehavior/BehaviorHorizontalOrientable.cs |
| Block entity | Brake |
BEBrake |
Systems/MechanicalPower/BlockEntity/BEBrake.cs |
| Block entity behavior | Burning |
BEBehaviorBurning |
BlockEntityBehavior/BEBehaviorBurning.cs |
| Block entity behavior | MPBrake |
BEBehaviorMPBrake |
Systems/MechanicalPower/BlockEntityBehavior/BEBehaviorBrake.cs |
| Block entity behavior | Animatable |
BEBehaviorAnimatable |
Not in vssurvivalmod (engine, VSEssentials, or a mod DLL) |
Drops (1)
Filters
| Mechanism | Drop | Chance / Quantity | Notes |
|---|---|---|---|
| blockDrop | Brake | ×1 |
Produced by (2)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| Brake (Item Recipe) | grid | |
| Brake (Item Recipe) | grid |
Dropped by (4)
Filters
| Source | Kind | Mechanism | Chance / Quantity |
|---|---|---|---|
| Brake | block | blockDrop | ×1 |
| brake-east | block | blockDrop | ×1 |
| brake-south | block | blockDrop | ×1 |
| brake-west | block | blockDrop | ×1 |