Whitecurrant bush (Empty)
block
survival:bigberrybush-whitecurrant-empty
· from game
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Block class | BlockBerryBush |
BlockBerryBush |
Legacy/Block/BlockBerryBush.cs |
Drops (1)
Filters
| Mechanism | Drop | Chance / Quantity | Notes |
|---|---|---|---|
| blockDrop | Whitecurrant bush (Empty) | ×1 |
Dropped by (3)
Filters
| Source | Kind | Mechanism | Chance / Quantity |
|---|---|---|---|
| Whitecurrant bush (Empty) | block | blockDrop | ×1 |
| Whitecurrant bush (Flowering) | block | blockDrop | ×1 |
| Whitecurrant bush (Ripe) | block | blockDrop | ×1 |
Found in structures (1)
| Structure | Kind |
|---|---|
| Large trader outposts | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.