Blackcurrant bush (Ripe)

block survival:bigberrybush-blackcurrant-ripe · from game

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockBerryBush BlockBerryBush Legacy/Block/BlockBerryBush.cs
Behavior Harvestable BlockBehaviorHarvestable BlockBehavior/BehaviorHarvestable.cs

Drops (2)

Filters
MechanismDropChance / QuantityNotes
blockDrop Blackcurrant bush (Empty) ×1
blockDrop Blackcurrant ×4.4

Found in structures (1)

StructureKind
Village area storystructure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.