Hand basket (reed)

item survival:basket-normal-reed · from game

Increases the amount of items you can carry
Stack size1

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Behavior GroundStorable CollectibleBehaviorGroundStorable CollectibleBehavior/BehaviorGroundStorable.cs
Behavior HeldBag Not in vssurvivalmod (engine, VSEssentials, or a mod DLL)
Behavior GroundStoredHeldBag CollectibleBehaviorGroundStoredHeldBag CollectibleBehavior/CollectibleBehaviorGroundStoredHeldBag.cs

Produced by (1)

Filters
RecipeCategoryIngredients → output
basket grid

Used in (1)

Filters
RecipeCategoryIngredients → output
basket grid

Found in structures (5)

StructureKind
underground-uncommon-lowerchance structure
underground-samgrey-3 structure
megastructures-undergroundcastle-ogdred-o8 structure
mediumruins structure
largeruins-largeruins-shikitochi-o6-tinkersbakery structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.