Barrel cactus

block survival:barrelcactus-normal · from game

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockRequireSolidGround BlockRequireSolidGround Block/BlockRequireSolidGround.cs
Behavior UnstableFalling BlockBehaviorUnstableFalling BlockBehavior/BehaviorUnstableFalling.cs

Where to find (natural growth)

Climate conditions a chunk needs for this to grow wild (temperature shaded blue = cold, red = hot). See also the full Crops listing.

Filters
CategoryTemp (°C)RainForest densitySoil fertilityPlacementCrop
other 20–any 0–0.25 0–1
other 20–any 0–0.25 0–1

Drops (1)

Filters
MechanismDropChance / QuantityNotes
blockDrop Barrel cactus ×1

Dropped by (1)

Filters
SourceKindMechanismChance / Quantity
Barrel cactus block blockDrop ×1

Found in structures (2)

StructureKind
megastructures-giantcathedral-dampus structure
desertspecifc-desertruin2-virrno-o4 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.