Temporal gear
item
game:gear-temporal
· from betterruins
Can be shattered to create a 'returning point'. Can be used with a knife to restore temporal stability, with some pain involved.
Shivering, yet somehow sturdy. Seems to endlessly turn a constant level of inertia, even when resisted.
Used in (12)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| jonas-lamp (Item Recipe) | grid | |
| jonas-lamp (Item Recipe) | grid | |
| jonas-lamp (Item Recipe) | grid | |
| jonas-lamp (Item Recipe) | grid | |
| jonas-lamp (Item Recipe) | grid | |
| jonas-lamp (Item Recipe) | grid | |
| jonas-lamp (Item Recipe) | grid | |
| jonas-lamp (Item Recipe) | grid | |
| Jonas part (Temporal alignment node) (Item Recipe) | grid | |
| Jonas part (Dual valence emitter) (Item Recipe) | grid | |
| Jonas part (Parallel transfer vessel) (Item Recipe) | grid | |
| Jonas part (Inverted refraction cylinder) (Item Recipe) | grid |
Found in structures (13)
| Structure | Kind |
|---|---|
| large | structure |
| specialsurfaceruins | structure |
| Devastation area | storystructure |
| Resonance Archive | storystructure |
| uncommon | structure |
| underground-uncommon-lowerchance | structure |
| graves7 | structure |
| calix | storystructure |
| largeforlornhopetower | storystructure |
| halitequarry | storystructure |
| huaca | storystructure |
| university | storystructure |
| surfaceunderground-virrnocave-virrno | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.