Machinist's Mechanism Blueprint

item betterruins:br-schematic-mechanical · from betterruins

These Blueprints are reusable, containing the secrets of forgotten recipes crafted by masters of their trade. (Note: Clutter items will appear twice in the recipe browser right below here. The lower ones will work the others will not be clickable.)
Stack size1

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Behavior GroundStorable CollectibleBehaviorGroundStorable CollectibleBehavior/BehaviorGroundStorable.cs

Used in (30)

Filters
RecipeCategoryIngredients → output
Large gear section (Item Recipe) grid
hopper (Item Recipe) grid
Angled gears (Item Recipe) grid
Angled gears (Item Recipe) grid
Wooden axle (Item Recipe) grid
Wooden axle (Item Recipe) grid
Elbow Chute (Item Recipe) grid
Straight Chute (Item Recipe) grid
Cross Chute (Item Recipe) grid
T-Shaped Chute (Item Recipe) grid
3-way Chute (Item Recipe) grid
grid recipe grid
Machinist's Mechanism Blueprint + hammer-* + metalplate-* (bismuth, bismuthbronze, blackbronze, brass, chromium, copper, cupronickel, electrum, gold, iron, meteoriciron, lead, molybdochalkos, platinum, nickel, silver, stainlesssteel, steel, tin, tinbronze, titanium, uranium, zinc) → metalblock-new-riveted-{metal}
grid recipe grid
Machinist's Mechanism Blueprint + hammer-* + metalblock-corroded-plain-* (rusty-iron, bismuth, bismuthbronze, blackbronze, brass, copper, cupronickel, electrum, gold, iron, meteoriciron, lead, molybdochalkos, silver, steel, tin, tinbronze, zinc) + metalnailsandstrips-* → metalblock-corroded-riveted-{metal}
grid recipe grid
Machinist's Mechanism Blueprint + metalblock-new-riveted-* (bismuthbronze, blackbronze, copper, cupronickel, gold, iron, lead, silver, steel, tinbronze) → metalblock-new-plain-{metal}
grid recipe grid
Machinist's Mechanism Blueprint + metalblock-new-plain-* (bismuth, bismuthbronze, blackbronze, brass, chromium, copper, cupronickel, electrum, gold, iron, meteoriciron, lead, molybdochalkos, platinum, nickel, silver, stainlesssteel, steel, tin, tinbronze, titanium, uranium, zinc) → metalblock-new-riveted-{metal}
grid recipe grid
grid recipe grid
ironfence-base-ew (Item Recipe) grid
ironfence-top-ew (Item Recipe) grid
ironfence-base-ew (Item Recipe) grid
grid recipe grid
Machinist's Mechanism Blueprint + saw-* + metalblock-corroded-plain-* (bismuthbronze, copper, lead, iron, steel, blackbronze, brass, rusty-iron) → supportbeam-tarnishedmetal-{metal} ×16
supportbeam-tarnishedmetal-blistersteel (Item Recipe) grid
Tarnished steel support beam (Item Recipe) grid
supportbeam-tarnishedmetal-rust (Item Recipe) grid
Rusty iron support beam (Item Recipe) grid
grid recipe grid
Machinist's Mechanism Blueprint + hammer-* + metalnailsandstrips-* + metalplate-* (bismuth, bismuthbronze, blackbronze, brass, chromium, copper, cupronickel, electrum, gold, iron, meteoriciron, lead, molybdochalkos, platinum, nickel, silver, stainlesssteel, steel, tin, tinbronze, titanium, uranium, zinc) → metalsheet-{metal}-down
supportchain-twonew (Item Recipe) grid
supportchain-fournew (Item Recipe) grid
supportchain-two (Item Recipe) grid
supportchain-four (Item Recipe) grid

Can be generated by (1)

Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.

PlaceholderChance
Gear randomizer 0.29%

Found in structures (2)

StructureKind
sunrift storystructure
university storystructure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.