Chandler's Blueprint
item
betterruins:br-schematic-candle
· from betterruins
These Blueprints are reusable, containing the secrets of forgotten recipes crafted by masters of their trade.
(Note: Clutter items will appear twice in the recipe browser right below here. The lower ones will work the others will not be clickable.)
| Stack size | 1 |
|---|
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Behavior | GroundStorable |
CollectibleBehaviorGroundStorable |
CollectibleBehavior/BehaviorGroundStorable.cs |
Used in (20)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| clutter (Item Recipe) | grid | |
| clutter (Item Recipe) | grid | |
| clutter (Item Recipe) | grid | |
| clutter (Item Recipe) | grid | |
| clutter (Item Recipe) | grid | |
| clutter (Item Recipe) | grid | |
| clutter (Item Recipe) | grid | |
| clutter (Item Recipe) | grid | |
| clutter (Item Recipe) | grid | |
| clutter (Item Recipe) | grid | |
| clutter (Item Recipe) | grid | |
| clutter (Item Recipe) | grid | |
| clutter (Item Recipe) | grid | |
| clutter (Item Recipe) | grid | |
| chandelier-candle0 (Item Recipe) | grid | |
| clutter (Item Recipe) | grid | |
| clutter (Item Recipe) | grid | |
| clutter (Item Recipe) | grid | |
| clutter (Item Recipe) | grid | |
| paperlantern-on (Item Recipe) | grid |
Chandler's Blueprint + Parchment + hammer-* + oillamp-*-up + metalnailsandstrips-* ×4 + rod-* ×4
→
paperlantern-on
|
Can be generated by (1)
Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.
| Placeholder | Chance |
|---|---|
| Gear randomizer | 0.58% |
Found in structures (1)
| Structure | Kind |
|---|---|
| megastructures-palaceofnestor-nybygget | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.