Guard
survival:villager-nadiya-female-guard-kat
· from game
Stats
| Max health | 1000 hp |
|---|---|
| Weight | 80 kg |
| Tags | humanoidvillagerhumanhuntablehabitat-land |
Game logic (C#)
The C# classes this creature's JSON hands its behavior to: its entity class, behaviors and AI tasks. Files link to vssurvivalmod on GitHub; names without a link are implemented in the game engine or VSEssentials, which aren't mapped here.
| Role | Name in JSON | C# type |
|---|---|---|
| Entity class | EntityVillager |
EntityVillager |
| Behavior | villagerinventory |
EntityBehaviorVillagerInv |
| Behavior | nametag |
engine / VSEssentials |
| Behavior | repulseagents |
engine / VSEssentials |
| Behavior | controlledphysics |
engine / VSEssentials |
| Behavior | reviveondeath |
engine / VSEssentials |
| Behavior | health |
engine / VSEssentials |
| Behavior | activitydriven |
EntityBehaviorActivityDriven |
| Behavior | emotionstates |
engine / VSEssentials |
| Behavior | taskai |
engine / VSEssentials |
| AI task | meleeattack |
engine / VSEssentials |
| AI task | seekentity |
engine / VSEssentials |
| AI task | fleeentity |
engine / VSEssentials |
| AI task | idle |
engine / VSEssentials |
| AI task | wander |
engine / VSEssentials |
| AI task | lookaround |
engine / VSEssentials |
| Behavior | conversable |
EntityBehaviorConversable |
| Behavior | entitystatetags |
engine / VSEssentials |
| Behavior | interpolateposition |
engine / VSEssentials |
No known drops catalogued for this creature.
Dialogue
From config/dialogue/kat.json — this is a branching
conversation tree, not a fixed script, so these are every line this NPC's side of the
conversation can say across all of its branches, not one fixed order.
- Well met, friend. What brings you to Nadiya? Or are you just passing through?
- (Blackguard) Traveler.
- (Malefactor) A word of friendly advice. Watch yourself. What's your business in Nadiya?
- Our village is a quiet one. Just the way I like it.
- Fine enough. Take a look around.
- You might find a room at the inn. Beds there for a fair price.
- It's Kat.
- I know it's hard to tell from my livery and weapons, but you'll just have to take my word for it that I'm a guard. The captain of the guard, in fact.
- Peaceful, and we'd like to keep it that way. We manage comfort and safety out here, but it's a delicate thing. We don't appreciate trouble.
- That letter means nothing to me, but feel free to ask around. People will tell you what they wish. If you're friendly, they'll be friendly back.
- Agnieszka probably has extra armor and weapons, and can repair what you have, too. If you're sick, talk to Wall. Most people here have something to sell if you have the money.
- (Kat breathes in the aroma) Ahh, fresh from the oven.
- I'll pair with some cheese for lunch, and maybe a bit of stew later tonight.
- (Kat gives you a rare smile) Thank you, traveler. You've given me something to look forward to.
- Give my thanks to Alba. And before you go, take this: I'm sure you'll need it out there.
Can give as a reward (1)
| Item | Stack size |
|---|---|
| Clean bandage | ×6 |