Classes

A character class is chosen once at world start and is permanent for that character -- it fixes a set of positive/negative traits (stat modifiers) and a set of starting gear.

Source: config/characterclasses.json, config/traits.json. Full details →

Filters
ClassTraitsGearMod
Blackguard Soldier Hardy Merciless Ravenous Nearsighted Heavyhanded 5 items game
Clockmaker Precise Technical Fleetfooted Frail Nervous Tinkerer 7 items game
Commoner 5 items game
Hunter Focused Resourceful Fleetfooted Bowyer Farsighted Claustrophobic 8 items game
Malefactor Forager Pilferer Furtive Improviser Frail Nervous 9 items game
Tailor Clothier Mender Civil Weak Kind 8 items game

All traits

Every trait that can appear on a class above. attributes are the raw stat modifiers the game applies (e.g. walkspeed: 0.1 means +10% walk speed); shown here as a labeled, signed value rather than converted to a fixed unit, since the modifier meaning varies per key.

Filters
TraitTypeEffectsNotes
Bowyer positive Exclusive craftable bows and arrows
Civil negative
Forage Drop Rate: -0.1
Claustrophobic negative
Ore Drop Rate: -0.15
Mining Speed Mul: -0.1
Clothier positive Exclusive craftable sewing kit and clothes
Farsighted negative
Melee Weapons Damage: -0.15
Fleetfooted positive
Walkspeed: +0.1
Focused positive
Ranged Weapons Damage: +0.2
Ranged Weapons Acc: +0.3
Bow Drawing Strength: +0.2
Forager positive
Forage Drop Rate: +0.1
Wild Crop Drop Rate: +0.2
Frail negative
Maxhealth Extra Points: -2.5
Bow Drawing Strength: -0.25
Furtive positive
Animal Seeking Range: -0.35
Hardy positive
Mining Speed Mul: +0.1
Maxhealth Extra Points: +5
Heavyhanded negative
Vessel Contents Drop Rate: -0.1
Forage Drop Rate: -0.15
Wild Crop Drop Rate: -0.2
Improviser positive Exclusive craftable sling
Kind negative
Animal Loot Drop Rate: -0.1
Animal Harvesting Time: +0.25
Mender positive
Armor Durability Loss: -0.25
Merciless positive Exclusive craftable Blackguard shortsword and shield
Nearsighted negative
Ranged Weapons Damage: -0.15
Nervous negative
Melee Weapons Damage: -0.15
Pilferer positive
Vessel Contents Drop Rate: +0.15
Rusty Gear Drop Rate: +0.1
Whole Vessel Loot Chance: +0.12
Precise positive
Mechanicals Damage: +0.4705
Ravenous negative
Hungerrate: +0.3
Resourceful positive
Animal Loot Drop Rate: +0.1
Animal Harvesting Time: -0.25
Soldier positive
Melee Weapons Damage: +0.3
Armor Durability Loss: -0.15
Armor Walk Speed Affectedness: -0.25
Technical positive
Temporal Gear TLRepair Cost: -1
Tinkerer positive Exclusive craftable device to tame locusts
Weak negative
Maxhealth Extra Points: -2
Mining Speed Mul: -0.1