Earthy brown ceramic anvil mold

block survival:toolmold-blue-fired-anvil · from game

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockToolMold BlockToolMold Block/BlockToolMold.cs
Behavior Lockable BlockBehaviorLockable BlockBehavior/BehaviorLockable.cs
Behavior UnstableFalling BlockBehaviorUnstableFalling BlockBehavior/BehaviorUnstableFalling.cs
Block entity ToolMold BlockEntityToolMold BlockEntity/BEToolMold.cs
Block entity behavior TemperatureSensitive BEBehaviorTemperatureSensitive BlockEntityBehavior/BEBehaviorTemperatureSensitive.cs

Found in structures (4)

StructureKind
largeforlornhopetower storystructure
university storystructure
megastructures-forlornhopetower-common-niclass structure
largeruins-0408-virrno-o7 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.