Earthy brown ceramic anvil mold
block
survival:toolmold-blue-fired-anvil
· from game
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Block class | BlockToolMold |
BlockToolMold |
Block/BlockToolMold.cs |
| Behavior | Lockable |
BlockBehaviorLockable |
BlockBehavior/BehaviorLockable.cs |
| Behavior | UnstableFalling |
BlockBehaviorUnstableFalling |
BlockBehavior/BehaviorUnstableFalling.cs |
| Block entity | ToolMold |
BlockEntityToolMold |
BlockEntity/BEToolMold.cs |
| Block entity behavior | TemperatureSensitive |
BEBehaviorTemperatureSensitive |
BlockEntityBehavior/BEBehaviorTemperatureSensitive.cs |
Found in structures (4)
| Structure | Kind |
|---|---|
| largeforlornhopetower | storystructure |
| university | storystructure |
| megastructures-forlornhopetower-common-niclass | structure |
| largeruins-0408-virrno-o7 | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.