Termite mound
block
survival:termitemound-granite-medium
· from game
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Block class | BlockTermiteMound |
BlockTermiteMound |
Block/BlockTermiteMound.cs |
| Behavior | BreakIfFloating |
BlockBehaviorBreakIfFloating |
BlockBehavior/BehaviorBreakIfFloating.cs |
| Behavior | TransformBreak |
Not in vssurvivalmod (engine, VSEssentials, or a mod DLL) |
Where to find (natural growth)
Climate conditions a chunk needs for this to grow wild (temperature shaded blue = cold, red = hot). See also the full Crops listing.
Filters
| Category | Temp (°C) | Rain | Forest density | Soil fertility | Placement | Crop |
|---|---|---|---|---|---|---|
| other | 22–37 | 0.25–0.39 | 0–0.55 | |||
| other | 22–37 | 0.25–0.39 | 0–0.55 |
Drops (1)
Filters
| Mechanism | Drop | Chance / Quantity | Notes |
|---|---|---|---|
| blockDrop | Termites |